Last week, we started exploring the connection between having fun and actually learning…something my 4-year old grandson does by “swatting flies” as he’s learning to read. A key takeaway from that discussion was to keep your training content relevant and manageable. Otherwise, there’s a good chance the “fun-o-meter” will register pretty low. This week, we’re picking up there.
We often hear clients say something like this: “We rolled out training, but we can’t keep people’s attention. They aren’t engaged. What can you suggest?” Remember the client from last week? The one with the bazillion PowerPoint slides? What we discovered was their training wasn’t connected to people’s everyday work in a real, practical and believable way.
Our suggestion was to rebuild the training to simulate the learner’s real world. We felt it was critical to give people a chance to immediately apply what they were learning in meaningful ways and get immediate feedback at the same time. I’m happy to report that the client loved the idea, we built it, and it was a huge success! People remained engaged the entire time as they practiced “fly swatting” the way they would be doing on the job. The takeaway? If you want to make training fun, engage the learner through realistic practice!
In “Fly Swatter Phonics” the game mechanics were pretty simple. There was a fly swatter, some 3” x 5” cards, a blackboard and a few rules. But it wasn’t the game itself that made the learning fun. It was the fact that my grandson was actively involved in the learning. He wasn’t just a bystander. He was doing something. He was participating. He was making decisions. He was competing, appropriately, with his peers. He was responsible for earning his rewards or watching others earn theirs. These are the things that made it fun. (A fly swatter without purpose is just another fly swatter!)
When our client handed over all of those PowerPoint slides, we knew immediately that we had to find a way to make participants active learners rather than passive ones. We did that through the simulation. We also did it through a self-directed learning visual where, with minimal facilitation, teams navigated themselves through a collection of activities, team discussions, applications and mini-challenges.
Here’s what ‘our client of many slides’ had to say about their new program: “CONGRATULATIONS! The new training was amazing! What an improvement over the old method. Thank you on behalf of all involved. I would be very surprised if there was one person in the room who did not gain from the two days.” The takeaway? If you want to make training fun, involve the learner in the learning!
We at Blueline Simulations believe there’s no good reason—and no good way—for effective learning to be boring or passive. Let us help you swat your biggest training challenges!