Point/Counter Point: Live Role-Play vs. eSimulations
- Level 4 eSimulations (using a rules-based gaming engine) are extremely realistic. Now that developers can create hundreds, and in some cases, thousands of video-based nodes, eSimulations can accurately reflect small changes in tone and body language. Throw in the use of voice-recognition and you have an unparalleled user experience!
- eSimulations deliver a consistent experience for every user. Notice that I didn’t say the same experience. That wouldn’t be accurate because, in theory, depending on the number of nodes, hundreds could face the same choices and have the same opportunities, but because of the decisions they made, have a completely unique experience. eSimulations eliminate the variability inherent in a live human role player and can be scored in such a way that they eliminate rater (coach) bias as well.
- eSimulations can provide for significantly more practice opportunities than classroom based live-role play. For each live role-play you need to engage two people and optimally three, who often then rotate roles. In the same or less time, all three people could accomplish three rounds of practice each, and probably more, through eSimulation.
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